Runescape Money Guide|RuneScape Tip|RuneScape Cheat|RuneScape Skill Guide|RuneScape PK Guide|RS General Guide
Showing posts with label PK Guide. Show all posts
Showing posts with label PK Guide. Show all posts

Wednesday, February 13, 2008

Runescape Pking Guide

Runescape pking is an artform, if you're going to master it you should definately read this guide. It's got everything you need to know about pking.

Submitted By "Hou Ti"

Player Killing - Introduction As well as fighting the computer controlled monsters and characters you can also choose to directly fight with other players. Fighting against other players is often a lot more dangerous because they have a much greater variety of ways to fight than monsters. Also in multiway combat areas watch out because their friends could be lurking behind a tree ready to finish you off! Killing other players can potentially give great rewards if they are holding valuable items.

However attacking another player sets your alignment to 'evil', and a skull appears above your head to indicate this. As longer as your player is marked with a skull the risk is greater. If you die you will drop everything you are holding (you won't get to keep your 3 best items like you normally do!). If you play for 20 minutes without attacking anyone, the skull will disappear and the 3 item protection will work again. Not everybody likes fighting other players, so to do it you have to go to a special area of the map known as 'the wilderness'.

Reaching the wilderness is easy, just keep on walking north and eventually you will get there. The wilderness is a desolate area full of death and danger. As well as the extra risk of attack from other players there are also many nasty monsters. However the rewards are also greater, and there is more treasure to be found if you dare to enter this area. When you enter the wilderness an icon at the bottom right of the screen will appear to remind you. This also indicates how far into the wilderness you have gone. The further north you go the more dangerous the wilderness becomes.

At the south edge of the wilderness you can only fight with players who are a very similar level to yourself, whereas as you go north the range allowed increases, and by the north edge players of vastly different abilities can engage in combat and the danger is great! A further note to those with the power of teleportation - the evil auras that have built up in the wilderness are blocking teleportation to wilderness levels above 20, on the other hand the power of the glory amulet will allow you to teleport at a level 30 or below.

Fighting Classes:

Mage -VS- Warrior

(Warrior): The mage will likely attempt to "hold" the warrior as quickly as possible, retreat to a safe distance and unleash with some spells. Since all of the big armour (plate and chain) carries negative bonuses to magical defence, your best plan is to take off all your armour or change to more appropriate attire, such as Dragonhide or studded leather. Quick thrown weapons are a good way to distract your opponent, and to poison him / her. This may give the warrior a few seconds to get in close and hit the mage with his primary weapon. The mage is not likely to be wearing any armour, so don't worry about which attack style you are using.
(Mage): The warrior is dangerous at close range and useless at any distance - the simple tactics are to hold the warrior using one of the bind spells and start firing in damaging spells, or weaken or confuse your opponent from distance. If the player gets in close defend yourself using your staff and wait for another opportunity to hold them. If you're a particularly high level mage, you may be able to wear some armour while fending off the warriors advances and continue hitting him with your spells. Do remember that the armour will reduce your ability to cast magic.

Range -VS- Warrior

(Warrior): You have excellent defence vs rangers if you're wearing your standard plate set, so you have little to worry about. Make sure you have a few cure poison potions to stop the blighter from sticking you with a poisoned arrow and wade into him with your primary weapon. If he is using Dragonhide or leather armour, your best bet is to hack him down with stabbing or slashing weapons.

(Ranger): This is your toughest fight. A warrior has excellent defence vs your projectile attacks, and your armour is unlikely to stand up to the battering from a well placed blade. One available option is to run and get some distance between you and your target - hopefully put a forest between you so you can rain arrows down while he / she is picking her way through the forest. If the warrior gets close your in trouble. You could put on some chainmail instead as this offers better protection from the warrior, but offers no bonus to your ranged attack. Try to lead the warrior to a busier area; with any luck the warrior will get distracted and you can retreat to distance. Poisoning your projectiles is always useful as this can often distract the warrior for a few vital seconds.

Mage -VS- Range

(Range): Your leather armours give you the best defence vs spells, so you won't be getting hit that often by his magic. Fortunately for you, Robes offer no protection against your projectiles so stand back and turn him into a pin-cushion. At close ranges use throwing weapons and your shortbows, as they are quick and effective. If the Mage tries to run you can pull out your longbow, with a much greater range than any other weapon he will have trouble getting out of your reach. Always use poisoned weapons if you can, as the extra damage really adds up.

(Mage): Rangers will give you the most trouble, as your hold spells won't affect their ability to attack you. In addition, they often have a very good defence vs magic due to their leather armour, particularly if they are wearing Dragonhide. Leather is also fairly strong against Crush attacks, so your staff won't be too much use up close either. Your best bet is to just blast away with your best damage spells and hope they hit; forget using your other spells as they won't help. You'll probably need some cure poison potions, as arrows/daggers/darts/and javelins can all be poisoned. If all else fails, you can always run to the lower wilderness and teleport out.

Team Guide

Team guide is actually a guide for what players should be in your team. Remember to have friends that you have known for quite a while and no more than 2 that you have barely found. If you have more of the ones that you have barely become friends with than if you had more that you have known, chances are that you are dead. Remember to have people 3 more or less levels than you. If you don't, then it will be hard to pk. The more people you have, the stronger your team becomes. Here is a list of what people you should have:

3 Warriors
2 Mages
3 Rangers
Or
2 Warriors
4 Mages
2 Rangers

If your team is too big, it will show up on the map and drive players away. It is a good idea to be separate from your team. If you have 8 then 4 should be on the left and 4 should be on the right. Also, you should have a 'Bait' character. Baits are important for a Bronze & Brain team. To have a bait char he should have: A skull above they're heads, Adamant Armour and up*, Dragon armours*, Adamant Weapons and up*, having no armour on, and a low level at a high leveled wilderness area. * Means that if they have a skull above their head that the other Pker would be tempted to attack him. Also, luring tips are: Saying that you have food, saying that "Don't attack me, I have to give my friend 100k for 2 r2h's" and sorts like that. So, think like the Pker, ask yourself "Why would a Pker want? What would I do to get it?" things like that now time to move on to Pker classes.

Setups and Equipment

Ranged Pker:
Boots, Gloves and Cape are optional
Full Dragon armour
Coif
Oak Long Bow
A bundle or Arrows (Steel Or better)

Magic Pker:
Wizard Robs (If members, Blue hat(w), Blue top, Red bottom)
Magic Staff or Battle Staff
Runes - Death, blood, Bind/Snare spells
Antifire Dragon Sheild is optional

Medium Warrior:
Medium Helmet
Chain Mail
Plated Legs/Skirt
Boots and Gloves
Square Sheild
Sword/Longsword
Any colour cape

Ultimate Warrior:
Rune Large
Rune Chest/legs Plate
Gloves & boots
Dragon Long/bAxe
Amulet Of Glory
*Notes* A warrior also might want to carry a set of dragon hide armour to with him, to block mage attacks if in trouble.

Prayer Beast:
Monk Robes T&B
Holy or Unholy blessed Symbol
Gloves & boots
Food/Prayer potions
Weapon Of Choice
Magic Spells are optional

Custom Player Killer
To make a good Pker you need to know the basics, proper combinations. Example, you can't make a warrior hybrid with a mage. It won't due. Or make a Mage with leather. That won't work. Remember a couple of things:

Attack Status Changes
Pay attention to your attack bonuses. If you want to have accurate ranging, don't use things with negative ranged effects like metal armours use leather. If you want an effective Knight killer, use weapons with strong crush bonuses like war hammers or two-handed swords.

Defense Status Changes
Study all of the Pker templates, use the equipment, and see what are there strengths and weaknesses and use it against them!

What is my strongest Choice?
It all depends on you level patterns. If your magic level is 45 then you might want to stick with magic not ranging. Remember, study all the Pkers and see what best fits you

Player Killing Tips

When Pking always have these in mind:
1. Only trust your closest friends
2. Bring at least 1 or more people with you.
3. The default for a good team is 1 ranger and 1 mage
4. Always have telegrab spells ready, you never know!
5. Don't eat during a fight. Chances are that while you're eating all the food will be wasted! Eat during running so the pker will have a hard time catching you, and if your smart, run south.
6. Make sure to mix your teams up with mages, rangers, and warriors to balance the triangle.
7. Make sure your team won't Pk you!
8. Have your teleport spells ready so you wont have to run all the way back or if your really in trouble, teleport.
9. Remember teleport spell restrictions are if your lower than level 20 wilderness, you can teleport any higher you're on thin ice.
10. If you can't teleport run for at least 10 seconds while clicking on logout.
11. If someone is running, use ranged and magic. No matter what your
level to ensure that they won't logout.
12. If you're a mage or wizard, remember to use ensnare magic.
13. Make a bait player, for example: Make Stupid1 run into the wilderness where there is most likely to be a Pker. When he attacks him he will have a skull making you have more spoils!

Monday, December 17, 2007

Runescape: Abysal's F2P Strength pure guide

So this is basically what a pure is. Low defence, moderate attack, and high strength. I will teach you how to make a Stength Pure today.


First off, make a new account. In the tutorial island get 3 strength sand attack. Once off, if you have a main account, get your pure iron,black,mith,addy, and rune scimitars. Get full iron armor. Now train your strength to around 30 at cows. The best spot is the crafting guild south west of falador. Train your attack to 30 then go to the monks northwest of barbarian village. get 45 strength and 40 attack. Now you have two choices.

a) get your strength up to 50 or 55.
b) get your mage and range up.

for option A just stay at monks. When your done go to option B

for option B you may be wondering, "But If I get my range and mage up my combat level would go up." WRONG! as long as you have higher strength (Generally) mage and range wont affect your combat level. Use a combat calculator if your worried.

First buy Regular-willow short bows, buy around 1k iron arrows. Start ranging at level 1 or 2 rats until level 20 or 25. Then head to the monks again. Get 40 range then go buy yourself some Green D'Hide Chaps and Vamps. This is the best defence against mage/range pures.

Next you can either get hit points or dont. No matter what, get 3 magic from wind strike. If you want to use normal attack spells until level 25 magic, wearing full blue wizard robes. Or if you dont want hit points just grab your full iron, a earth or water staff and buy mind runes and earth or water depending on your staff. Now go to the varrock manhole and go straight north. Do not go where a zombie is in a room. you should end up where there is a river blocking skeletons from you. Start Confusing, Cursing and the other spell until level 25. Now you can teleport to varrock. This will be usefull in sticky situations.

If you didnt get 55 strength before, get it now.


Your stats should be

40 attack
55 strength
1 defence
40 range
25 mage


Congratulations you can now pk good. Grab some iron and green vamps and chaps. Maybe a wizard hat. Grab a amulet and a rune scimmy. If you want to bring a rune 2hander for a K0. Grab 1 or 2 strength pots.Go to edgevile or varrock, and start attacking someone you think you can take on. when there around 10-15 hp pull out your rune 2hander if you brand it and hopefully K0 them. If not pull out your rune scimmy again.


Now there is another option.

Get your prayer to level 31 for ultimate strength or possible 34 for the attack boost, so you can cut through rune.

Get your strength up to 60 then try pking again. then from there out get your strength up. For extra damage you can also get your magic to 59 for an occasional fire blast.



Thats it for now I guess, Thanks for Reading ^^

Tuesday, November 27, 2007

Runescape Pking Tips

1. It isn't good to go into the wilderness if you are not a pure, only raising certain stats. A level 10 that raises everything will probably hit like a 4, but a level 10 Pure mage can probably hit around an 8 or a 9.

2. If your opponent can hit an 11, keep your HP around 6 higher than you've seen your opponent hit, or estimate if you know he can hit higher than what he has hitten. I think some people believe this is called "safing" but I am not sure. [Please post and tell me if it is called Safing] Some people call me a noob because I use it and they cannot kill me. I believe that it is an effective way of not being killed.

3. If you have less than 20 HP, and you have a combat level of around 17 or 18, and you are getting attacked by 2 or more Pure Mages, run! They can 2 hit you easily.

4. Do not leave your computer logged in, and when you have to log out in the wilderness, go to a secluded place so when you log in, you will not be attacked.

5. Be cautious when you are teaming with a large group of people that you do not know, they might turn and kill you fast.

6. Binds/Snares/Entangles can be very helpful. They can bind a runner that is almost dead, and they can hold people that can kill you in their tracks, giving you a chance to get away.

7. Lobsters and Swordfish are good pking food, but if you are in a members world, and are around level 80, you should bring Shark.

8. Do NOT bring a weapon that took you a very long time to get, because you can be teamed on, and killed, losing that item in a few seconds. Rune Scimitars are good pking weapons, and Dds' (Dragon Dagger (p++) ) are good members pking weapons.

9. If you are a mage or ranger, don't bring all of your runes or arrows. Bring enough runes for around 50 - 120 of your chosen spell or arrow. If you are low on arrows, head to low leveled wilderness and pick up the arrows of the rangers that ran deep to catch a foe.

10. The longer you PK and actually know what you're doing, the better you get. ~Nsane?

11.If you came to kill, bring your best gear. (30 Ranged = Maple Short and Addy Arrows, 47 Mage = Water Blast) People with your exact stats will be owned if you bring your best armor and weapons and they didn't. ~Oh Bum

Sunday, November 25, 2007

RS: pking noobs, and how to use them

table of contents:

1: introduction
2: how to choose
3: advantages
4:different team styles
5. training
6. food/equipment
7. pking


1. introducion


first of all a main character is essential in building a pk noob. your noob will be a pure which are very dominant. pures are players with one particualry high combat lvl. (example: 1 attack 1 defense 1 strength 60 ranged). pures are good because they will get hit hard but yet hitting very hard. you will start out on tutorial island, you will probably know the drill by now as you have a main. after you have completed this you will start the game for real.

2. how to choose

in becoming a pure you have 6 options, a strength pure, attack pure, defense pure, ranger pure, or a mage pure. strength pures are good for those that have mains with a medium money supply, and high lvl fishing, cooking, and smithing. making armor for a strength pure is a main priority as you dont want to waste time smithing new so have at least 5 sets of your full armor type with weapon. for a strength pure, in training lots of food is needed so you will hit high, i prefer to train on lower lvl enemies for strength pures. strenght pures are good for mostly all lvls, yet lacking teleports so you may want to train magic to 25 for hits exp, and to be able to tele( it wont affect your combat if one of your combat skills is already 25 or above). nest attack pures, these are great for the low lvls but tend to get killed at medium-higher lvls. for an attack pure first get ur attack to 50. you shouuld have full iron with a rune weapon, a fast attacking weapon is good as you will be hitting normal, yet alot. these players should train on monks for a long time as defense and strength will be a major setback to them. these players are no match for defense pures but can wipe out low lvl strength pures, against mages, and rangers they stand no chance. Defense pures. these are great at low-medium lvls. you get to 50 defense and get your self full rune with chain, and silverlight or blueright sword as your weapon. these are a bad idea if mages come around the corner. dominate rangers, kill strength pures, defense pures dont stand a chance.
rangers! great for all levels but provide an extension of money. as always steel arrows are best, and yet some defense will help too. these guys are probably my favorite and are pretty much unstoppable till really high levels. all out i would just attack any one you will see in the wildy, these are difficult training yet are awesome rewards in wildy. mages, these are very common at low lvls and pretty much terminate any one they see at the low lvls. they will kill all buy rangers, other mages are a danger also. these are very expensive and you should have a couple million under your belt if you want to make one of these and pk sucessfully with a mage. so whoever you choose you want to be is your choice.

3. advantages

all of these types of "noob" pkers have different disadvantages and advantages. strength pure, advantages: don't cost much money and are high hitters. disadvantages: have bad armor and defense, and won't get good untill the later levels, also takes lots of food and has no type of ranged ability. attack pures, advantages: constant hitting with a high sucess rate. disadvantages: lacks armor, defense, high hitting, and has bad training with its low strenght. defense pure: advantages: simply, nobody will hit you much. disadvantages: won't hit often and has low strength and attack to makes its attacking very poor. bad training for bad attack and strength. ranger pures, advantages: has a ranged attack which enables them to chase down enemies, have a low lift weight, hit constantly and quickly, lack defense in beggining. disadvantages: not much just a high pay load. mages, advantages: high hitting and good tracking down enemies, and very nice weight load as it is very small. disadvantages: very expensive, and have to replinish runes after a while.

4. different team styles.


having a team of "noob" pkers is very important to pking. many different teams can be formed and have some good tactics and abilities. ranger-ranger, this is good for multicombat with very high accuracy and range capability. only weakness is if they are fighting in melee/ranged because they will get hit. ranger-strength, very good as two high hitting/accuracy attaking, this is a very good combo due to only one person is being attacked while the other is just firing arrows and losing no food which they can later transfer food as a small tecnique.
mage-mage combo, very high hitting and dominant combo, can own the battle fields if played in correct strategy, snare, mage, snare, mage etc.... this will own all players that can't teleport. very successfull against warriors. these are the better of the combos that are in runescape pking.

5. training

for all of the warrior pures i highly suggest trainin on chickens until level 10 combat. then head over to the monestary and kill a ton of monks till u have about 50 in the skill that you are training. with archery i suggest monks till lvl 30 ranged then kill skeles from behind rocks stalagmites etc. eventually you will reach 50 ranging. for mages, just train in the wildy! sorry for little info because i just train on monks.

6. food/equipment[/SIZE]

for attack pures, iron armor, accuracy ammy/power/strength ammy, rune scimmi, long, or dagger. strength pures: full steel, strength ammy/power ammy, any rune weapon,(preferably those that hit high (exp: r2h,rune baxe,)). defense pures: full rune w/chain, defense ammy/power ammy, silverlight or blueright sword, or any iron weapon. rangers, green dragon hide full or leather body (depending which way you go), oak short, 100-300 steel arrows. mages: blue robe top, iron legs/blue skirt, wizard hat, any staff, minds,chaos, or death runes, plenty of nature runes and the elemental runes, and teleport runes. food now. attack pures, should have lobbies or swordfish. strength pures, salmon or lobbies. rangers, trout-lobbies, mages swordfish.

7. pking

make sure you are all prepared when you head out to the wildy. teams will be a big advantage so try and bring some friends along (any where from 20 lvs below or 20 lvls above you). try to have tactics planned out and be confident in what you are doing. go to your first pk place and my favorite is lvl 8 skele mine. then head out a little farther if there was no action, dark warrio castle is good and so is giants. make sure that when you pk something, share with your teamate, and then bank it. always be prepared for the unexpected and have your settings on "run" when chasing somebody either range or mage them, or use the bind spell, catching is very important to pking or else you would have used a lot of food and get no gain out of it except some exp. what i do after each kill i just go farther into the wildy hoping for better kills along with some low levelers that need a beating (just kidding)! always pk with your best stat such as if you are a strength pure use the slash or hack option. also for pures never train prayer. eventually pking will be second nature to you and will always be fun and nerveracking!

Saturday, September 29, 2007

Runescape Pking Guide

1. It isn't good to go into the wilderness if you are not a pure, only raising certain stats. A level 10 that raises everything will probably hit like a 4, but a level 10 Pure mage can probably hit around an 8 or a 9.

2. If your opponent can hit an 11, keep your HP around 6 higher than you've seen your opponent hit, or estimate if you know he can hit higher than what he has hitten. I think some people believe this is called "safing" but I am not sure. [Please post and tell me if it is called Safing] Some people call me a noob because I use it and they cannot kill me. I believe that it is an effective way of not being killed.

3. If you have less than 20 HP, and you have a combat level of around 17 or 18, and you are getting attacked by 2 or more Pure Mages, run! They can 2 hit you easily.

4. Do not leave your computer logged in, and when you have to log out in the wilderness, go to a secluded place so when you log in, you will not be attacked.

5. Be cautious when you are teaming with a large group of people that you do not know, they might turn and kill you fast.

6. Binds/Snares/Entangles can be very helpful. They can bind a runner that is almost dead, and they can hold people that can kill you in their tracks, giving you a chance to get away.

7. Lobsters and Swordfish are good pking food, but if you are in a members world, and are around level 80, you should bring Shark.

8. Do NOT bring a weapon that took you a very long time to get, because you can be teamed on, and killed, losing that item in a few seconds. Rune Scimitars are good pking weapons, and Dds' (Dragon Dagger (p++) ) are good members pking weapons.

9. If you are a mage or ranger, don't bring all of your runes or arrows. Bring enough runes for around 50 - 120 of your chosen spell or arrow. If you are low on arrows, head to low leveled wilderness and pick up the arrows of the rangers that ran deep to catch a foe.

10. The longer you PK and actually know what you're doing, the better you get. ~Nsane?

11.If you came to kill, bring your best gear. (30 Ranged = Maple Short and Addy Arrows, 47 Mage = Water Blast) People with your exact stats will be owned if you bring your best armor and weapons and they didn't. ~Oh Bum